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GAME DEVELOPER

Joshua Taylor

I'm a Melbourne based game programmer with a Bachelor of Games Development

01

Action Platformer

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Dragons Campaign

Lead Programer

A 3d Action Platformer inspired from Ratchet ad Clank, Sly Cooper and Spyro the Dragon. developed for my capstone project in a team with Paul Restucccccia (Lead Developer) and Thomas Jenner (Lead Artist)
I programed the player moment and controller, all the player's abilities, various pickups and other necessary mechanics.

02

Minigames

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A Quack In The Case

Designer & Programmer

Made with Max Ayinipully for our first Game Studio project at SAE.
I developed the Car Chase, Fight Scene and Lock Pick Minigames.

I also integrated an arcade mode along with various sprites.
Available on Windows and Mac.

03

Mobile Arcade

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Trash Ninja

Designer & Programmer

Made for the 2024 Ubisoft Australia Game Jam, with the theme of "Trash".

Placed 11th in the people's choice award.

Available on Windows, Mac, Linux and Android.

3D Models

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